Andrew Stanton
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Andrew Stanton
Andrew Stantonis an American film director, screenwriter, producer, and voice actor based at Pixar Animation Studios. His film work includes writing and directing Pixar's A Bug's Life, Finding Nemo, and WALL-E, and the live-action film, Disney's John Carter. He also co-wrote all three Toy Story films and Monsters, Inc...
NationalityAmerican
ProfessionDirector
Date of Birth3 December 1965
CityRockport, MA
CountryUnited States of America
He was one of the major players (at Pixar), and we have yet to process what that will mean over time.
A lot of studios talk about a 12-to-1 ratio -- they come in with 12 ideas and one of them makes it,
Well, I have no problem with 3-D but I don't think it's necessarily a blanket requirement for every film.
There are so many times and places in history in our world that I just don't know anything about, and when I learn about them they're always fascinating.
If you're trying to do multiple agendas, you'll confuse yourself as a storyteller. If you have one purpose, everything else will fall into place.
We're all going to keep telling love stories, we're all going to tell hero stories. It's all a question of what your own thumbprint, your own DNA, is, and what it brings to the table that makes it unique.
I think you could go back to any filmmaker or musician or artist, and look at what their input was in their formative years, and you could trace all the lines.
The greatest story commandment is: Make me care.
Don't give [the audience] four; give them two plus two.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
There's nothing that you like in this world that wasn't influenced by a bunch of key things; nothing came completely clean out of a vacuum.
Change is fundamental in story. If things go static, stories die.
I had never touched a computer in my life before I came to Pixar.