Chris Avellone
![Chris Avellone](/assets/img/authors/chris-avellone.jpg)
Chris Avellone
Chris Avelloneis an American video game designer and comic book writer who previously worked for Interplay and Obsidian Entertainment...
NationalityAmerican
ProfessionDesigner
Date of Birth27 September 1971
CountryUnited States of America
time
Working with franchises can be challenging, but at the same time I really did enjoy working on 'Star Wars,' for example, and I have done a lot of 'Dungeons & Dragons' games, but I still enjoy it very much.
thinking games brain
I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin.
chore experience felt hates list players
On my long list of hates about RPGs, one of them was, I always felt it was an unnecessary chore to make you care about a world when, in fact, what most players care about is their own personal experience.
classic elements experience fantasy glance high lies recreate seem strength tied
A lot of the strength of an RPG world lies in its foundation: its systems, lore, and when appropriate, its magic systems. While there are elements tied to 'Project: Eternity' that at first glance seem to be classic fantasy, that's intentional - we do want to recreate some elements of a High Fantasy experience.
forever enemy
Time is not your enemy, forever is.
fate army hands
When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: There is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe.
monk reason
Women were the reason I became a monk - and, ah, the reason I switched back.
iron feet games
I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet.
bells dollars games helps meet million people publishers pump stupid whistles
What I like about Kickstarter is it helps games that people want to play still get made, even if you don't pump $20 million dollars into it to try and meet all the stupid bells and whistles that publishers feel must be in games nowadays.