Daniel Clowes

Daniel Clowes
Daniel Gillespie Clowesis an American cartoonist, illustrator, and screenwriter. Most of Clowes's work first appeared in Eightball, a solo anthology comic book series. An Eightball issue typically contained several short pieces and a chapter of a longer narrative that was later collected and published as a graphic novel, such as Like a Velvet Glove Cast in Iron, Ghost World, and David Boring. Clowes’s illustrations have appeared in The New Yorker, Newsweek, Vogue, The Village Voice, and elsewhere. With filmmaker Terry...
NationalityAmerican
ProfessionAuthor
Date of Birth14 April 1961
CountryUnited States of America
When I close my eyes to draw I always think Chicago in 1975.
That's the biggest part of doing comics: You have to create stuff that makes you want to get out of bed every morning and get to work.
That'll be my claim to fame: My grandmother-in-law is the oldest iPad user!
Comic characters have to have some kind of life breathed into them, and I'm never exactly sure how that's done, but you can tell when it works and when it doesn't. There's nothing worse than looking at a comic when somebody doesn't have that. It's like looking at store windows or something.
I don't think anything to do with who publishes the work matters at all, as long as they're not compromising to get published.
Try letting a Kindle protect your heart from sniper fire!
Working on movies made me realize how fluid the medium of film was.
In some ways, I never outgrew my adolescence. I wake up in the morning and think, 'Oh my God, I'm late for a math test!' But then I say, 'Wait a minute. I'm 40.
I was a very fearful little kid, and I would always see the worst in everything. The glass was half-empty. I would see people kissing, and I would think one was trying to bite the other.
Something I always wanted to do, to capture that later half of the '70s. It's like the early half of the '70s is still the '60s, in that there's still kind of a playfulness and inventiveness in terms of design and the things that were going on in the culture. The second half, it got much more commodified. It's possibly the ugliest era of architecture and clothes and design in the entire 20th century, from 1975 to '81 or '82.
I love the medium and I love individual comics, but the business is nothing I would be proud of.
The secret to being alone is to organize your time; to develop habits and routines and gradually elevate their importance to where they seem almost like normal, healthy activities.
It's much more liberating as a artist to feel like you can approach each page and each panel with the way that inspires you the most. I think the thing that bogs down a lot of artists is that you're kind of stuck drawing in a style you've developed.
You can give some kind of spark of life to a comic that a photograph doesn't really have. A photograph, even if it's connecting with you, it seems very dead on the page sometimes.