Gabe Newell
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Gabe Newell
Gabe Logan NewellNovember 3, 1962) is an American co-founder and managing director of video game development and digital distribution company Valve. After having dropped out of Harvard University, Newell spent thirteen years working at Microsoft on the first three Windows versions. With Mike Harrington, he co-founded Valve in 1996 and remains its managing director...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth3 November 1962
CountryUnited States of America
bob fan instead nerd sacramento valley
Growing up in the Sacramento Valley in the '70s, we were all pretty big into cars. Of course, I had to nerd out and be a fan of Bob Tullius' Group 44 Jaguars instead of Corvettes/Camaros.
almost animating charge generate people revenue
To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.
space giants crabs
I've always wanted to be a giant space crab.
smart people marketing
The internet is super smart. If you do something that is cool, that's actually worth people's time, then they'll adopt it. If you do something that's not cool and sucks, you can spend as many marketing dollars as you want, [they] just won't
technology giving people
The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.
valve
Valve wouldn’t have gotten its start
player games people
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
stars war should-have
George Lucas should have distributed the 'source code' to Star Wars. Millions of fans would create their own movies and stories. Most of them would be terrible, but a few would be genius.
teaching rome games
It feels a little bit funny coming here and telling you guys that Linux and open source are the future of gaming. It's sort of like going to Rome and teaching Catholicism to the pope.
jobs opportunity creating
People who are constantly looking for the opportunity to do something new are also people who are not going to be helped by having job titles - job titles create expectations of specialization and focus which don't map really well to creating the best possible experience for your customers.
firsts culture valve
The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change something in the handbook.'
successful people together
Most people who end up being successful have good grades, but it's orthogonal - there's no extra information than if they put together a website and have bunch of fans who love coming and seeing what they're doing.
election-process people choices
Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice.
strong epic order
In order for innovation to happen, a bunch of things that aren't happening on closed platforms need to occur. Valve wouldn't exist today without the PC, or Epic, or Zynga, or Google. They all wouldn't have existed without the openness of the platform. There's a strong tempation to close the platform, because they look at what they can accomplish when they limit the competitors' access to the platform, and they say 'That's really exciting.'