Joseph Kosinski
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Joseph Kosinski
Joseph Kosinskiis an American television commercial and feature film director best known for his computer graphics and computer generated imagery work. He made his big-screen directorial debut with the Disney Digital 3-D science fiction film Tron: Legacy, the sequel to the 1982 film Tron. His previous work has primarily been with CGI related television commercials including the "Starry Night" commercial for Halo 3 and the award-winning "Mad World" commercial for Gears of War...
NationalityAmerican
ProfessionDirector
Date of Birth3 May 1974
CountryUnited States of America
I realized that I loved using computers to create something, but being an architect just wasn't going to keep me interested. The idea of a life spent obsessing over bathroom details for an Upper East Side penthouse was pretty depressing.
Movies don't sit in the theaters for an entire summer like they did in 1982. Now you've got a two- or three-week shelf life so you need to have that awareness right off the bat. And in order to make a lot of people know about your movie, you need to be out there banging the drum and showing your stuff.
I went to school for engineering, I studied jazz. So I always had this kind of creative side and technical side, and I thought architecture might be the way to combine them, so I went to architecture school in New York.
Well I grew up in the Midwest, and I think the first film that blew my mind was 'Raiders of the Lost Ark.'
Disney's clearly in the business of doing giant tent pole movies based on properties that they own. And that's what they should be doing because they're great at doing that.
As a director, if you know what you want, then it's not scary.
I'm a huge electronic-music fan.
An established property can be a blessing and a challenge. On one hand you have all those fans of the original that you can pick up with and continue on with but then you have a lot of people out there who haven't seen the first and might feel like this isn't a movie for them because of that.
Of course there are always exceptions, but opinions are not to be feared.
In a science fiction movie, the first act is a little longer than it is in most movies because there is so much world building to do.
But I grew up in a place where no one knew anyone in the entertainment business, I never knew it was an actual career. The closest I ever got to movies was going to watch them, and I thought that's the way it would be, so I never considered working in this business.
So Disney has their full support behind it, which is great, but again it's got to be the right story. It's got to be a script that's up to snuff and worth going back for. The idea's there, the ambition's there, the excitement's there; but we need to have all the pieces in place before they would ever pull the trigger on that.
I grew up in a place where no one knew anyone in the entertainment business, I never knew it was an actual career.
I was always looking for a career that could combine my creative interests with my technical side, and it ends up directing films is the perfect combination.