Marc Davis
![Marc Davis](/assets/img/authors/unknown.jpg)
Marc Davis
Marc Fraser Daviswas a prominent American artist and animator for Walt Disney Studios. He was one of Disney's Nine Old Men, the famed core animators of Disney animated films, and was revered for his knowledge and understanding of visual aesthetics...
ProfessionCartoonist
Date of Birth30 March 1913
CityBakersfield, CA
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Disney had made such a great deal of money on Snow White that the banks gave him the go-ahead on the next three films. But he was heavily dependent on the foreign market.
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Racing has been in my family. I used to see the bikes down in the basement and I always wanted to try it.
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Animation had been done before, but stories were never told.
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Before I got through high school I had attended 22 different schools. In the time before I was well acquainted with the latest school, I would amuse myself by drawing and found that I was pretty good at it.
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Later, my father died up in Marysville. So, my mother and I got in the car and came down to Hollywood.
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Some of these sketches were done at the very beginning of the Pirates project, when I was trying to find a direction for myself. That was the early sixties... maybe 61 or 62.
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I love the adrenaline and the speed, and knowing that I'm in control of something that's going so fast. Just the thrill of going 130 miles an hour.
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It wasn't that you had to do these things, you wanted to do them. You were so proud. Every write-up the studio got, everybody went out and got it.
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I remember winning my first car race. It was just an amazing feeling and I knew I wanted to keep racing. I wanted to win. I just love the competition and the challenge.
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I think live action was something Walt always wanted to do and it took a long time for people to come around to letting him do that.
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We want to enable the billions of media consumers to become producers, ... And clearly, Yahoo is poised as a company to make significant changes in the world of social media.
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Yes, the first job I had at the studio was Snow White. I don't like the term particularly, but I got stuck with the human characters. They just didn't have that many people who could draw humans.
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Throughout my career, when I was finished with the drawing for one film I would go up to the story department and help develop sequences. Sometimes these were for scenes that I would animate later on.
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What we do here is focus on socio-technical design, ... The fundamental problems can't be solved by technology alone.