Seymour Papert

Seymour Papert
Seymour Aubrey Papertis an MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, and co-inventor, with Wally Feurzeig, of the Logo programming language...
Seymour Papert quotes about
african none
None of that's there in an African village. How can we give it to them?
learners convinced
I am convinced that the best learning takes place when the learner takes charge.
computer classroom absurd
Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed.
teaching goal way
The goal is to teach in such a way as to produce the most learning from the least teaching.
teaching discovery benefits
The scandal of education is that every time you teach something, you deprive a [student] of the pleasure and benefit of discovery.
children thinking trying
Rather than pushing children to think like adults, we might do better to remember that they are great learners and to try harder to be more like them.
teacher school vision
We imagine a school in which students and teachers excitedly and joyfully stretch themselves to their limits in pursuit of projects built on their vision...not one that succeeds in making apathetic students satisfying minimal standards.
meaningful views ideas
The word constructionism is a mnemonic for two aspects of the theory of science education underlying this project. From constructivist theories of psychology we take a view of learning as a reconstruction rather than as a transmission of knowledge. Then we extend the idea of manipulative materials to the idea that learning is most effective when part of an activity the learner experiences as constructing a meaningful product.
kids school boring
The reason most kids don't like school is not that the work is too hard, but that it is utterly boring.
children kids games
You can sit down with your child and prompt him to show you something - perhaps how to play a game [on the computer]. By learning a game, you're getting close to the kid and gaining insight into ways of learning. The kid can see this happening and feels respected, so it fosters the relationship between you and the kid.
interesting-conversation important computer
It's not what you know about the computer that's important, but your ability to do things with it. By studying French in an academic setting, you get to know a lot about it, but typically, you can't express yourself well or have an interesting conversation with it.
children growing-up powerful
For what is important when we give children a theorem to use is not that they should memorize it. What matters most is that by growing up with a few very powerful theorems one comes to appreciate how certain ideas can be used as tools to think with over a lifetime. One learns to enjoy and to respect the power of powerful ideas. One learns that the most powerful idea of all is the idea of powerful ideas.
jobs goal use
Our goal in education should be to foster the ability to use the computer in everything you do, even if you don't have a specific piece of software for the job.
retirement thinking ideas
I do think that we'd do better if we just offered all the bureaucrats in the Department of Education very attractive early retirements. But whether you want to abolish the department is another matter. Maybe there's room for recruiting a lot of visionary people who would do very good things: develop new techniques, new ideas, foster innovative models, disseminate those ideas.