Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
across advanced based changing consistency device easier evolution far future game generally hand input interface language learn mouse nature probable rapidly represents typical visual ways whatever
In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
bottom culture darkest extremes figure goes great human pitch represents sade since touched uncharted western writer wrote
I think he's a great millennial figure because he represents one of the darkest extremes of Western culture, ... I think he wrote in uncharted waters. His writing is pitch black, and I don't think any writer before or since had touched bottom in the human psyche. I think Sade goes there and goes there relentlessly.
county keeping represents serious western
What it really represents is the suburbanization of western Goochland. Those of us in the western end of the county are serious about keeping it rural.
best canadian decision difficult fans football game interest market opportunity ottawa potential represents sacrifice secure stability success
Today's decision is in the best interest of our game and our fans and represents the best opportunity to secure long-term stability and success for Canadian football in the nation's capital. The decision was a difficult one, but the right one. We will not sacrifice our potential long-term success in Ottawa or any other market for a short-term solution.
best brightest extremely represents river
It's extremely colorful, and I think it represents the best and brightest of the River Festival.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.
deal hope issues various
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political.
add american-scientist case dynamic expansion invading
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
american-scientist diverse
For me, what's a more important question is how we get at least the option of more diverse experiences in this media.
american-scientist totally
On vacation, I totally unplug. I don't bring a laptop with me.
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.