Anita Sarkeesian

Anita Sarkeesian
Anita Sarkeesianis a Canadian-American feminist media critic, blogger, and public speaker. She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture. She has received particular attention for her video series Tropes vs. Women in Video Games, which examines tropes in the depiction of female video game characters...
NationalityCanadian
ProfessionBlogger
Date of Birth15 August 1983
CountryCanada
against behavior game harassment major publishers speak women
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
limited limiting love playing regularly ways women
I love playing video games, but I'm regularly disappointed in the limited and limiting ways women are represented.
blocked few people positively quite respond single time
There are people I've blocked for a long time who will still respond to every single person that replies positively to me on Twitter. I have quite a few cyber-stalkers like that.
best creators figure game games given grand messages sitting trying underlying women
Game creators aren't necessarily all sitting around twirling their nefarious-looking mustaches while consciously trying to figure out how to best misrepresent women as part of some grand conspiracy. Most probably just haven't given much thought to the underlying messages their games are sending.
games gaming heard notion relationship society teachers until women
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
anyone attacking feels funny putting sexist supports targeting temper trying women
GamerGate is really a sexist temper tantrum. That's kind of a silly, funny way of putting it, but it's kind of what it feels like, right? They're going after and targeting women who are trying to make changes in the industry. They're attacking anyone who supports women.
academia bring feminist frustrated lens limited limiting present share theory women youtube
I was frustrated with how academia tended to present feminist theory in disconnected or inaccessible ways. I wanted to try and bring a sociological feminist lens to the limited and limiting representations of women in the media and then share that with other young women of my generation. YouTube was the perfect medium.
define fantasy gaming guard invisible longer macho niche power subculture time violent
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
media aspect enjoy
It is both possible (and even necessary) to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects.
japan judging feminism
The US bombed them back to traditional values – feminism does not exist in Japan. While I don’t like judging an entire culture…that does not excuse them.
player differences issues
There is a clear difference between sexist parody and parody of sexism. Sexist parody encourages the players to mock and trivialize gender issues while parody of sexism disrupts the status quo and undermines regressive gender conventions.
feminism video audio
I wanted to make feminism more accessible. And I really wanted to engage with my own generation, one that is increasingly speaking in an audio/video multimedia language.
males inception industry
The gaming industry has been male-dominated ever since its inception.
males gamer entitlement
Some male gamers with a deep sense of entitlement are terrified of change.