Don Bluth
![Don Bluth](/assets/img/authors/don-bluth.jpg)
Don Bluth
Donald Virgil "Don" Bluthis an American animator, film director, producer, writer, production designer, video game designer and animation instructor who is known for directing animated films, such as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heavenand Anastasia, and for his involvement in the LaserDisc game Dragon's Lair. He is also known for competing with former employer Walt Disney Productions during the years leading up to the films that would make up the...
NationalityAmerican
ProfessionAnimator
Date of Birth13 September 1937
CityEl Paso, TX
CountryUnited States of America
It's whatever sells; it's the business of it.
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.
When business executives are making the artistic decisions and don't understand animation, things can go awry.
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.
The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.
Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.
But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.
A picture will wind up costing $90 million dollars... Well, animation can't stand that. It can't bear the weight of a $90 million dollar budget, because it can't recoup. Then everybody's surprised when it only pulls in $50-$60 million domestic.
Computers have taken so much drudgery out of it. Just one to mention, painting the picture. It used to be that everything was wet, everything was with a brush. Everything was wiggle it in water, wipe out your brush, get a new jar of paint, spill the paint, mop it up.
The studios are not hiring right now, and they're beginning to have second thoughts about what they're producing. Even Dreamworks.
With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.
How can you have a director that doesn't go to work with the crew every day and talk to them?