Don Bluth
Don Bluth
Donald Virgil "Don" Bluthis an American animator, film director, producer, writer, production designer, video game designer and animation instructor who is known for directing animated films, such as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heavenand Anastasia, and for his involvement in the LaserDisc game Dragon's Lair. He is also known for competing with former employer Walt Disney Productions during the years leading up to the films that would make up the...
NationalityAmerican
ProfessionAnimator
Date of Birth13 September 1937
CityEl Paso, TX
CountryUnited States of America
Universal, they've been pretty good too, but Steven rules his own kingdom, so you don't tell him what to do with his pictures.
Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.
There's about 260 rooms in the new castle which you go through, but it's all about the game play.
I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.
We're waiting for the pendulum to swing back again, which I am absolutely confident it will.
Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.
Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.