Douglas Coupland
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Douglas Coupland
Douglas Coupland OC OBCis a Canadian novelist and artist. His fiction is complemented by recognized works in design and visual art arising from his early formal training. His first novel, the 1991 international bestseller Generation X: Tales for an Accelerated Culture, popularized terms such as "McJob" and "Generation X". He has published thirteen novels, two collections of short stories, seven non-fiction books, and a number of dramatic works and screenplays for film and television. A specific feature of Coupland's novels...
NationalityCanadian
ProfessionAuthor
Date of Birth30 December 1961
CountryCanada
I had a lot of really terrible advice early in my writing career and I cheesed off people without even knowing it, all the while thinking I was implementing good advice.
When I look at my daily schedule, I feel like a trout flopping about on a dock, drowning in the air. Some people are ruthless with their schedules. Not me. I wing it.
It feels wistful to imagine a time when people didn't go about their daily routine with the assumption that at any moment another massive media technology will be dumped on us by some geek in California.
'Stupidity' defines the mental state wherein we acknowledge that we've never been smarter as individuals and yet somehow we've never felt stupider. We now collectively inhabit a state of stupidity.
Twinkies are more natural than most TV-interview shows.
Writing is largely about time, while visual art is largely about space.
Remember travel agents? Remember how they just kind of vanished one day? Well, that's where all the other jobs that once made us middle class are going, to that same magical, class-killing, job-sucking wormhole into which travel agency jobs vanished, never to return.
Money is more than a massively consensual IOU note. It is a piece of infrastructure and is as artificial as Interstate 5, NutraSweet or season three of 'Mad Men.'
Art was always my main focus; I fell into writing by accident in the 1980s, writing magazine articles to pay for my studio. I have to put myself into the position of writing; sometimes it doesn't work, and sometimes it works great.
Games I do find interesting for what they say about us, about what we wish for, about the programming. But let it stop there: don't listen to this rubbish about them actually being good for you, helping with hand-eye co-ordination or whatever. They're games. They prepare you for nothing.
I don't know how anyone gets anything done in cities. How can you live somewhere like London or New York, when there are 81 things to do every night? Awful. Give me solitude and space any time.
I think Americans are weirdly puritanistic about psychopharmaceuticals. There are millions of people out there who would otherwise be dead or rocking by themselves in a corner who now lead full and normal lives because of amazing and wonderful scientific advances.
Soon it won't be the Internet any more, it'll just be like air, like somehow they'll integrate the Internet into the air. And God's name will have ended up being 'Google,' because that's the way it worked out. It could have worked out that God's name ended up being 'Yahoo,' of course, but they lost out.
Characters in a book are very much like personalities divvied up within a family. In the end, it all averages out to a sort of overall averageness.