Graham Nelson
![Graham Nelson](/assets/img/authors/graham-nelson.jpg)
Graham Nelson
Graham A. Nelsonis a British mathematician and poet and the creator of the Inform design system for creating interactive fictiongames. He has also authored several IF games, including the acclaimed Cursesand Jigsaw, using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. He has been described by The New York Times as "ornately literate."...
NationalityEnglish
ProfessionMathematician
english-mathematician hold serious
I have been working on a more serious game, called 'Jigsaw', for about 18 months, but don't hold your breath. it'll be a while arriving.
attic builds continue deliberate division english-mathematician far means middle neat player possibilities prologue rooms though
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
alphabet english-mathematician eventually found full hour later rather screen shifting suddenly toy understood until
Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!