Hideo Kojima
Hideo Kojima
Hideo Kojimais a Japanese video game designer, screenwriter, director, and producer. He is the director of Kojima Productions, which he originally founded in 2005, and a former vice president of Konami Digital Entertainment. He is often regarded as an "auteur" video game director...
NationalityJapanese
ProfessionEngineer
Date of Birth24 August 1963
CityTokyo, Japan
CountryJapan
stressful time
My games are rather stressful games, where you have to play for a long time.
child effort fix game project putting start step time tries
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
actions execute gear
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
cold nowadays people rivalry war
People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.
european horror huge
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
thankful
Looking back, I am thankful that I didn't go into the film industry.
art artistic aspects dedicated games museums music perceived sort synthesis technology various
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
becomes sustain
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
channels dangerous driven either fall gate house main numerous outside side stories
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
coming protect shoot typical
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
trying
What I'm really trying to do is create unique characters.
games inhabit main player stories
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
player
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
according believe change players
I believe the game should really feel what the players are feeling and change according to that.