Ian Bogost
![Ian Bogost](/assets/img/authors/ian-bogost.jpg)
Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
world helpful celebrate
It's helpful to be prepared to celebrate the tiny things that you can do, where you meet the world and you negotiate an outcome that's quite tiny. But you can still make it feel remarkable.
future games hope pay people spend
People don't have to pay right now anyway, ... But, of course, I hope there is a future for my games where people would spend money.
campaigns expose exposing good huge lots mount precedent sort speech underlying videogames work wrong
Advertisers, governments and organizations mount huge campaigns to show us what they want us to see, and we want to expose what they're hiding. There's lots of precedent for this sort of speech in print, in film (and) on the Web, but we think videogames are particularly good at exposing the underlying logics of these organizations--how they work and what's wrong with it.
depressing home thinking
We have to always spread sugar on top of it in order that we can tolerate swallowing the things we're supposed to do, which is an incredibly depressing way of thinking about living your life. Not just that your work or your home life would be so miserable that you have to slather sugar on it, but then the sugar is all you're tasting. If that's the only way that I'm finding meaning, then we have this sort of mental diabetes that we're descending into.
dream thinking interesting
We have been trained to think we have enormous power over the world. Whatever you dream, you can do. Anything can be bent to your will. But actually isn't it much more interesting to imagine that you're quite small?
wife kitchen desire
My wife, there's certain kinds of housework that she just doesn't see as necessary to do in the way that I do. Things like the state of our closet or where things are in the kitchen. I have this almost unhealthily obsessive desire to have things in their place and she just totally doesn't. And this is a potential point of conflict, of course.
meaningful serious attention
Actually a lot of the supposedly serious and meaningful and worthwhile content on the podcast or on the television is no more or less meaningful than the clothes in the laundry basket or the dishes in the sink. It's more a matter of the attention you're willing to bring to them, where you're willing to allow meaning and pleasure and the light to escape.
wife different my-wife
There are also many things my wife can't stand about me, and there are certain capacities that she has that are different than mine. The trick is to find compatibilities.
concerned universe
The universe is not particularly concerned with you.
world pleasure experimentation
Play is this process of operating the world, of manipulating things. It's related to experimentation, and it's related to pleasure, but not defined by it.
world natural limitation
The whole idea of play is in finding, acknowledging, and then working with the natural constraints and limitations that you find in the world.
fun thinking miserable
We think we want enjoyment, and that enjoyment is incompatible with work, and somehow we have to import the pleasure into these miserable experiences. That takes for granted that there's not fun or play to be found in the work itself.
fun extraordinary
When we use this word fun, it sort of bangs up the ordinary and the extraordinary altogether.
fun thinking something-new
When we think about play and games and the situations in which having fun is seen as an outcome, they often have to do with repetition. You're returning to something again, and even despite that similarity, you squeeze something new out of it.