Ian Bogost
![Ian Bogost](/assets/img/authors/ian-bogost.jpg)
Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
depressing home thinking
We have to always spread sugar on top of it in order that we can tolerate swallowing the things we're supposed to do, which is an incredibly depressing way of thinking about living your life. Not just that your work or your home life would be so miserable that you have to slather sugar on it, but then the sugar is all you're tasting. If that's the only way that I'm finding meaning, then we have this sort of mental diabetes that we're descending into.
future games hope pay people spend
People don't have to pay right now anyway, ... But, of course, I hope there is a future for my games where people would spend money.
campaigns expose exposing good huge lots mount precedent sort speech underlying videogames work wrong
Advertisers, governments and organizations mount huge campaigns to show us what they want us to see, and we want to expose what they're hiding. There's lots of precedent for this sort of speech in print, in film (and) on the Web, but we think videogames are particularly good at exposing the underlying logics of these organizations--how they work and what's wrong with it.
dream thinking interesting
We have been trained to think we have enormous power over the world. Whatever you dream, you can do. Anything can be bent to your will. But actually isn't it much more interesting to imagine that you're quite small?
georgia kansas moms soccer wonder
You may be in Georgia thinking, 'Gee, I wonder how soccer moms in Kansas feel about that issue,'