Ian Bogost

Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
Ian Bogost quotes about
future games hope pay people spend
People don't have to pay right now anyway, ... But, of course, I hope there is a future for my games where people would spend money.
campaigns expose exposing good huge lots mount precedent sort speech underlying videogames work wrong
Advertisers, governments and organizations mount huge campaigns to show us what they want us to see, and we want to expose what they're hiding. There's lots of precedent for this sort of speech in print, in film (and) on the Web, but we think videogames are particularly good at exposing the underlying logics of these organizations--how they work and what's wrong with it.
diversity game gender industry problem racial split talked
For a long time, we've talked in the game industry about gender diversity as the one problem on the radar, but the racial split is worse.
interesting feelings what-if
Our ideas of happiness, gratification, contentment, satisfaction, all demand that those feelings come from within us. If you flip that on its head and say "What if I took the world at face value?" and then ask "What can I do with what is given?" it's an interesting trick to turn around the whole problem of how you feel.
choices
We have so many choices that it's only always our fault if we're malcontent.
goal personality kind
There are personality traits, or baggage from their backgrounds, goals that they have and the first thing I need to do is understand and then acknowledge and then accept those properties. That's kind of the baseline requirement to have a productive relationship.
goal laundry
It's not even that finding laundry pleasurable or delightful should be our goal rather than finding television delightful. It's that both laundry and television can be delightful.
wake-up find-me
No one wakes up and says, "Yay I get to mow the lawn!" But if I can find meaning there, then there's nowhere I can't find meaning.
son my-son
My lawnmower can't change in the way that my son can or that I can.
sports fun night
With sports and games, you have fun despite working very hard, even despite failing repeatedly. Even the fun of a night out, you have to get somewhere and do all the conversational, social work of being out. There's effort involved. But then when you're finished, you can conclude, "Actually there was something gratifying about the hardship that I just encountered." That discovery of novelty is where the molten core of fun is.
advertising becoming everywhere influence people positively power relationship
I've always had a complicated relationship with advertising. It's everywhere, and it's becoming more and more parasitic. Yet, because it's everywhere it has the power to influence people positively as well as negatively.
changes game opinion people tells
This isn't a game that changes your opinion, but tells you why people have the opinion they do.
start-the-day revelations expecting
If you start the day not really expecting substantial change, but anticipating some small new revelation or some small alteration, then over time you're able to find them in more places.
personality habit personality-traits
There are things about us that make us who we are, personality traits, or capacities that we have, or knowledge we possess or that we don't possess, habits we have that are good or bad.