Ian Bogost
Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
Ian Bogost quotes about
trying attention pay-attention
There's just an enormous vast universe of possible intrigue out there and why not pay attention to it? Because then you're not burdened with trying to find that meaning in yourself all the time.
fun people
Generally speaking, when people use the word fun, it's like a placeholder. You know, "How was your evening?" "Oh it was fun."
fun extraordinary
When we use this word fun, it sort of bangs up the ordinary and the extraordinary altogether.
fun strange unusual
Fun has to do with habitual activities but then also terrifically novel or unusual ones. It works as a sort of strange milkshake of those concepts.
fun thinking something-new
When we think about play and games and the situations in which having fun is seen as an outcome, they often have to do with repetition. You're returning to something again, and even despite that similarity, you squeeze something new out of it.
fun thinking people
Fun doesn't have anything to do with pleasure, necessarily. I think this will be terrifically unintuitive for people.
fun thinking pleasure
We're used to thinking of fun as a sort of synonym for light pleasure.
fun thinking
A fun movie is something that is pleasurable without being demanding, you don't have to think too hard.
fun struggle thinking
If you think about the contexts in which we talk about things being fun, often there's a certain kind of misery or effort that's involved with it. The difficulty of travel, getting all your bags packed and your work done and navigating the airports and all that. That sort of struggle.
sports fun night
With sports and games, you have fun despite working very hard, even despite failing repeatedly. Even the fun of a night out, you have to get somewhere and do all the conversational, social work of being out. There's effort involved. But then when you're finished, you can conclude, "Actually there was something gratifying about the hardship that I just encountered." That discovery of novelty is where the molten core of fun is.
fun people drowning
The more you're drowning in familiarity, the better the fun is. It requires less novelty to produce even more gratification. And it's something that didn't come from you. It was about the other thing - the thing you were experiencing, or the people you were with, or the mechanism you were operating, or whatever it might be.
people world my-family
The modern world is very wealthy, it's full of options. It's not like "This is the land I was born on and I have to make the most of it, and these are the people who are near me, and so they will become my family."
choices
We have so many choices that it's only always our fault if we're malcontent.
fun mean impossible
If you stop someone who's talking about something being fun, and say "Well what do you mean?" it's almost impossible to answer.