Jesse Schell
![Jesse Schell](/assets/img/authors/jesse-schell.jpg)
Jesse Schell
Jesse N. Schellis an American video game designer, author, CEO of Schell Games and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University'sEntertainment Technology Center, a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth13 June 1970
CountryUnited States of America
achievement beaten boss clear game gives good level life meaningful monster super
A good game gives us meaningful accomplishment - clear achievement that we don't necessarily get from real life. In a game, you've beaten level four, the boss monster is dead, you have a badge, and now you have a super laser sword. Real life isn't like that, right?
cares century civilization defines war
I often think of it this way: The 21st century is going to be a war on the attention of humanity. Where civilization focuses its attention, I mean, that's what defines what the civilization cares about.
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More and more women are going online.
technology patterns failing
Why is it that big companies fail when the technology changes? It happens in every industry, so what's the pattern? What are they all doing wrong?
technology games stories
Game mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away.