John Lasseter

John Lasseter
John Alan Lasseteris an American animator and film director, who is the chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios, and DisneyToon Studios. He is also the Principal Creative Advisor for Walt Disney Imagineering...
NationalityAmerican
ProfessionDirector
Date of Birth12 January 1957
CountryUnited States of America
animated animation arts collection computer diverse division festival films fine palace saw time work
When I started work with LucasArts Computer Division back in 1984, I went to the Palace of Fine Arts and saw the Festival of Animation for the first time. I loved the diverse collection of animated films the festival held.
character drawing slow-motion
Every animator is really an actor performing in slow motion, living the character a drawing at a time.
home sunday plans
Sunday, for me, is all about being home with the family with no plans.
movie trust-no-one actors
Every single Pixar film, at one time or another, has been the worst movie ever put on film. But we know. We trust our process. We don't get scared and say, 'Oh, no, this film isn't working.'
character memorable successful
You have to do three things really well to make a successful film. You have to tell a compelling story that has a story that is unpredictable, that keeps people on the edge of their seat where they can't wait to see what happens next. You then populate that story with really memorable and appealing characters. And then, you put that story and those characters in a believable world, not realistic but believable for the story that you're telling.
artist computer animation
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
children sitting stories
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
quality-not-quantity pixar best-business
Quality is the best business plan.
character ideas inspire
There’s never a wrong idea. You just keep throwing stuff out and inevitably there are elements of different things that inspire a character or environment.
voice have-faith worthwhile
Your voice is worthwhile. Have faith in it.
character stories imagery
You cannot base a whole movie on just the imagery alone. It has to be the story and the characters.
memorable character hands
It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.
cinema mediums audience
Never in the history of cinema has a medium entertained an audience. It's what you do with the medium.
movie real thinking
I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards: how did they do that?