John Romero
John Romero
Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He...
NationalityAmerican
ProfessionInventor
Date of Birth28 October 1967
CountryUnited States of America
For the record, I'm co-founder of a new game company in the bay area and am much better off in many ways than I was at Midway. Much happier now.
With out-of-state people relocating and local renters joining the ranks of first-time homebuyers, the lots are expected to go fast. Pricing will be in the $180,000-$200,000 range.
To win the game, you must kill me, John Romero.
We've recovered a hat and a sneaker identified as that of the individual we're looking for, ... The boy has not been found as of yet.
When news of my new game somehow gets out, I think everyone will be a bit shocked.
I started creating games in 1979 and got my first real programming job at Origin Systems in 1987. I am completely self-taught, no school.
This is the day he died for our sins.
If you walk into CompUSA or Babbage's and see the vast array of game titles on the shelf, chances are that 95% of those titles are not worth playing.
It was so easy, it was hard to believe.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
I live way out in the country, in truck-country.
What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.
I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that.
It may be a lot more personally rewarding to focus on the marvelous new equipment, but the focus should be on customers - attracting them, courting them, rewarding them, understanding them and binding them to you.