Joyce Harris

Joyce Harris
decided engage games history learning leave lure users
It's what users want. They want to be entertained. We use games to lure and engage users, but we also use them to educate. With most of our games, we have decided that those who play them will not leave without learning something about coins, history or geography.
community gaming mint online sought success vehicle
Because the success of the online gaming community is so well-known, the Mint sought to use it as a vehicle for its educational information.