Marc Davis

Marc Davis
Marc Fraser Daviswas a prominent American artist and animator for Walt Disney Studios. He was one of Disney's Nine Old Men, the famed core animators of Disney animated films, and was revered for his knowledge and understanding of visual aesthetics...
ProfessionCartoonist
Date of Birth30 March 1913
CityBakersfield, CA
awful believed girl good magic suddenly walt
This had an awful lot to do with the magic that Walt believed in, ... See, this is magic for good ... this girl suddenly is transformed into the princess.
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Drawing is giving a performance; an artist is an actor who is not limited by the body, only by his ability and, perhaps, experience.
american-artist art attended city institute kansas received training
The first professional training I received of any kind was when I was 14 years old and we were in Kansas City, Missouri. I attended the Kansas City Art Institute for one summer.
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His feeling was the name Walt Disney represented all of us. Walt was hanging by his teeth financially and really I think he was for most of his career. Not at all like today.
art combine drawing painting
There's nothing like it that can combine the things that are there, ... The art of drawing and painting ... music, dance, storytelling. All of these things in one package.
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There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
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We want to enable the billions of media consumers to become producers, ... And clearly, Yahoo is poised as a company to make significant changes in the world of social media.
bid less share
We didn't like it when they bid $72 a share and like it even less at $80 a share.
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Yes, the first job I had at the studio was Snow White. I don't like the term particularly, but I got stuck with the human characters. They just didn't have that many people who could draw humans.
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To be closer to racing. In Maryland, racing isn't so big. If you want to further your career, you have to be around it.
american-artist animate department develop drawing finished help later scenes throughout
Throughout my career, when I was finished with the drawing for one film I would go up to the story department and help develop sequences. Sometimes these were for scenes that I would animate later on.
design focus problems solved technology
What we do here is focus on socio-technical design, ... The fundamental problems can't be solved by technology alone.
american-artist invention
What we were in on, really, was the invention of animation.
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When I was a kid, my family moved around a lot, and I lived and grew up in a lot of wild places. I lived in boom towns and oil fields and the like.