Rhianna Pratchett
Rhianna Pratchett
Rhianna Pratchettis an English video game writer, narrative designer, and journalist. She has worked on titles such as Tomb Raiderand its follow up, Rise of the Tomb Raider, Heavenly Sword, Overlord, and Mirror's Edge...
NationalityEnglish
ProfessionDesigner
Date of Birth30 December 1976
computers dad robotics
Dad was very into electronics, robotics and computers, so I was interested in what he was doing.
beside computer dad forecast graph hours moves plans sit worked
Dad loved computer games, and I would sit beside him for hours with graph paper, drawing out plans to try and forecast the moves he should make while he worked the computer controller.
affects atrophy dad erratic judges rare symptoms talk type typing
The type of Alzheimer's Dad has is rare - posterior cortical atrophy or PCA - and it affects his spatial awareness and the way he judges distance. His first symptoms were erratic typing and spelling, but to talk to him, you'd never know there was a problem.
experience games raider
The launch of 'Tomb Raider III' was actually my first experience of the games industry.
british certainly dead dutch face fruit parrot tribes
I think the Dutch certainly get British comedy. And let's face it; a lot of it is pretty low-hanging fruit for the whole world now. There are probably tribes in the heart of the Papua New Guinean rainforest that know all the words to the Dead Parrot sketch.
basically karate
I went to karate classes where it was basically a line-up of hulking man, hulking man, small nine-year-old girl, hulking man, hulking man.
games reviewing visiting
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
definitely forth involved level single work writers
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story. That's what it's all about - getting writers and storytellers involved in the team and being a back and forth process.
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing.
girl art writing
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.
eye years dental-work
I am terribly British. Especially in the eyes of Americans. I drink several gallons of tea a day, I'm often excessively polite and it's only through many years of expensive and painful dental work that I don't have bad teeth.
memories creativity brain
Creativity comes from the part of the brain that is veritable soup of experiences, memories and influences. We really don't like to start questioning exactly where it comes from, in case it stops coming.
character thinking voice
I think it's essential for writers to be involved in the recording process as things can often go wrong in this area. Voice actors are all too often presented with a wad of XL sheets, no proper character notes, context or reference and are just expected to perform.
games bridges voice
They are very good reasons why voice acting in games can be so terrible. Writers are in a great position to be able to bridge this gap.