Rob Manuel
![Rob Manuel](/assets/img/authors/unknown.jpg)
Rob Manuel
Rob Manuelis the English co-founder of the website B3ta...
ProfessionBusinessman
Date of Birth5 December 1973
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Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
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In 1995 I decided to stop eating meat. I could never really quite explain why; I think it was something to do with watching a documentary where they cooked a cat and partly because I had a really crap job working for Wolves Poly and felt my life was slipping away. It definitely wasn't anything to do with any 'vegetarian month'.
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'Minecraft' opens up a world of limitless possibilities, driven by the player and created by the fans who love it.
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Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
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One part puzzle mixed with one part racer with just a dash of art and music just to blend everything together, 'Dyad' takes you on a fast-paced trip down a tunnel filled with lights and a shifting list of rules to keep your neurons nimble.
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Look at the world of both film and indie games, and you'll find a startling similarity between the two when it comes to creating the perfect horror story. The tricks storytellers pull to make your blood run cold never change; a creaking floorboard, the eerie feeling of being watched, wandering into a world filled with unspeakable terror.
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One name always stands out when it comes to actors taking on the monsters of our nightmares - Robert Englund. In the 'Nightmare on Elm Street' series, Englund kept us awake as night with a striped shirt and his special glove.
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However vile the abuse they receive, media people must remember this is part of the price of getting a public voice. Stay grateful. Don't kick down, kick up. Criticise power rather than proles.
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The difference between you and the funny person on TV is that they acted on their ideas.
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Sometimes a game comes at just the right moment in your life. 'Flower' is beautiful, serene, and a bit of sunshine in a gloomy world. I remember going through a rough spot in my life and turning on 'Flower' for a little break in the day. You fly through luscious landscapes collecting petals and painting the world with life.
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More than just music, the splash of water or a lone footstep can put you in the moment. Sound is just another tool in the developer's toolbox to draw the player further into the game.
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Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.
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There's a certain logic to avoiding the haters, but as a strategy, it's utterly flawed. When you turn off the feedback, you lose the benefits as well as the drawbacks. It's like having a sore finger and cutting off your arm.
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A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices.