Steven Drucker
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Steven Drucker
allowed automated automatic best camera complex connection control developing difficult eventually games model people played quite realized technology video
Developing the technology was quite a complex challenge. The automated camera control wasn't too tricky. The automatic connection that allowed people to connect to the games as they were played was more difficult. But the most difficult was video distribution. Eventually we realized that a distributed model with no centralized server was the best route.
deal difficult disappear duck forever guys knew left quarters single swing
My quarters would disappear really quickly. Frankly, I was awful. But there were guys there who could play forever on a single credit. They really knew the game, when to duck left and swing right to deal with a really difficult zombie. I was in awe.