Tim Schafer

Tim Schafer
Timothy John "Tim" Schaferis an American computer game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend, and Broken Age and co-designer of The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and Day of the Tentacle. He is well known in the video game industry for his storytelling and comedic writing style...
NationalityAmerican
ProfessionBusinessman
Date of Birth26 July 1967
CountryUnited States of America
What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people.
I like any good game. I don't care what the genre is.
For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?
A huge part of what a kid learns when they're growing up is social and emotional development. As adults, we take it for granted that other people have emotions that are different from ours, and we can identify what they are, but those are skills that children have to learn.
Before 'Final Fantasy VII,' I would have told you that I had zero interest in RPGs with turn-based combat. But that game was so well done, I didn't care what genre it was. Any genre can be done poorly or done well.
I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into.
If I had done a sequel to 'Day of the Tentacle,' there probably wouldn't have been a 'Full Throttle.' If I did a 'Full Throttle' sequel, there wouldn't have been a 'Grim Fandango.' It's important to make new stuff up.
I've always hated superheroes. I cannot stand them. I love Norse mythology, but I hate superheroes. They ruined movies, then comics, and now games.
I've now met, I would say, almost every single one of my rock idols. I feel like I should just drive off a cliff now.
There was a 'magic rock' my mom would lift up, and under the rock was a bunch of bugs. Roly-poly bugs and worms. Somehow I thought that it was a magical world of insects, and I wanted to go there. It was the same impulse as 'Pikmin' - I wanted to go into that world.
I enjoy everything. I actually do listen to everything. In high school, I listened to a lot of metal and punk rock.
Kinect is such a great new entry into the field because it takes away one of the big barriers to little kids to playing a game, which is the controller. You can't hand a basic video game controller to a child and expect them to understand what a left bumper is and to click in the right stick.
When I'm playing 'Rock Band,' I'm like, 'Man, someday, later on in life when I'm a famous rock star...' Which gets a little harder to convince myself of as I reach middle age, but it still happens a lot.
I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.