Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
republican democrat humans
I'm not a Democrat, I'm not a Republican-I'm an American, I'm a human.
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City planning just doesn't sound that interesting, but when you're actually the one making all the decisions and deciding where to put the freeways, all of a sudden it gets extremely interesting,
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My view on any leadership issue is ... as the skipper your team needs to be winning and you need to be scoring runs, ... is up to the selectors. They make those decisions and you go from there.
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Having all of the distribution and all the commercial aspects lined up with the content should make us a more effective organization, give us a chance to make faster decisions or make everyone feel comfortable about who we are.
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That's a Big Five game, and as long as we play in the Big Five, I'm never going to have one of these games let me make decisions about my team. These games are crazy. I'm not going to be down on my guys based on what happens in these games. We just have to survive these games.
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If he can say what's on his mind, I can say what's on mine. I pretty much do have a major problem with him playing for the Mariners.
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I think the primary thing that's made the Sims popular is that they're accessible,
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I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
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It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
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In some sense that fear of not dropping the ball can really hurt you, in terms of not stretching and kind of going off in interesting new directions.
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I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
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These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture.
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In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
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Actually, many years ago, we had a company-wide vote for our informal company-wide mascot, and the choices came down to the Boston tree fern, beef tape worm and a llama. And somehow the llama won the vote!