Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
republican democrat humans
I'm not a Democrat, I'm not a Republican-I'm an American, I'm a human.
major playing problem
If he can say what's on his mind, I can say what's on mine. I pretty much do have a major problem with him playing for the Mariners.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist ball dropping fear hurt stretching terms
In some sense that fear of not dropping the ball can really hurt you, in terms of not stretching and kind of going off in interesting new directions.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
architecture contain elements games mediums
These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture.
across advanced based changing consistency device easier evolution far future game generally hand input interface language learn mouse nature probable rapidly represents typical visual ways whatever
In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
beef boston came choices informal somehow tape tree vote won worm
Actually, many years ago, we had a company-wide vote for our informal company-wide mascot, and the choices came down to the Boston tree fern, beef tape worm and a llama. And somehow the llama won the vote!
bombing creating evolved found fun islands program quickly
I found very quickly that I was having more fun creating these islands in this little program than I was bombing them in the game. And that was what evolved into 'SimCity,'
george instead luke players putting rather role
Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.