Bryan Lee O'Malley

Bryan Lee O'Malley
NationalityCanadian
ProfessionCartoonist
Date of Birth21 February 1979
CountryCanada
anime canadian game thanks
The first Nintendo game I ever got was 'Clash at Demonhead.' I got into anime and manga thanks to that Canadian classic, 'Sailor Moon.'
along culture
Culture is evolving, and I'm along for the ride.
pulls releases
Each new book that comes out kind of pulls up the old ones a little bit. The new releases are always going to bolster the old releases.
period
After a long period of not drawing, you have to, like, relearn how to draw. It's not very fun.
life
I always like to write where I'm at in real life into whatever I'm working on.
comic entertain
I didn't expect 'Scott Pilgrim' to be successful. I just made this weird comic to entertain my friends.
information
When I was a kid, I desperately wanted more background information on especially cartoonists.
compelled drawn serious stories strongly
I just have this thing in my head that I want to do serious stories that are still just way too cute and drawn in a really cute, appealing, rounded, childish way, and it's like, I don't know if it makes sense - but it's just something I'm really strongly compelled to do.
fairy grounded plenty restaurant takes tale town version
'Seconds' is grounded in the reality of this restaurant environment, and I did do plenty of research, so there's that. It takes place in a town that is like a kinder, gentler fairy tale version of reality. Then it takes off into a story that is very strange, very mental.
awareness both devalue raise sword time work
Tumblr culture and the whole reappropriation-without-context thing are a double-edged sword in that they both raise awareness of my work and also kind of devalue it at the same time.
grew moved
I grew up in London, Ontario, and moved to Toronto when I was 22 or 23.
life passed people places seen
The places I've been, or passed through, or seen at a distance, have had as much an impact on my life as the people I've known.
against anyone battles crappy fine forces lines people sets trying
I don't think anyone ever sets out to make a crappy movie, but there are a lot of forces working against those people who are trying to make something decent. There are a lot of fine lines to walk and small battles to fight.
feels kinda object
I don't really have a metaphor for how I write, but it kinda feels like chipping away at a big dark object that I can't really see.