John Taylor
John Taylor
assume game ought start
I think we ought to assume that $59.99 is going to be the place we start for game prices,
fun game introduce mean online people
It is one thing to say you're going to introduce online gaming, but it is another thing to say it's really fun to play with, ... Just because a console's Web-enabled doesn't mean it's fun to play with. Somebody's got to come up with an online game that people want to play.
demand few games hold launch opening points price seeing weeks words
Opening price points are still where they were. In other words, you still launch at $49, but after a few weeks go by, demand dries up. So you're not seeing games hold the price point as long.
anywhere cool drives game hardware sales
The thing that drives hardware sales is a cool game you can't get anywhere else.
aspire companies game global handful king leaders leaders-and-leadership maker
Sega is one of the handful of companies that can aspire to be one of the global leaders in game software, ... They can be a king maker for a platform.
assume build cost either existence feeling game growing hand hard launch mark million money next order outlook raise start unit year
There's been a lot of hand wringing going on because of what the cost outlook is for game development for the next set of platforms, ... I think there's a growing feeling that in order to build and launch a game you're going to have to start at the $20 million mark - $10 million to build the game and $10 to launch it with a big splash. In order to be able to make any money on that kind of investment, you either have to assume some substantial unit numbers, which are hard to do in the first year or two of a platform's existence, or you've got to raise prices.
unique games important
We're getting to the point where it's important for each platform to have unique, differentiated titles -- so that if consumers want to buy that game, they have to buy that system
cross degree difference few games high japanese last longer ocean taste top western
The difference in taste has become more pronounced during the last generation, as top Japanese games no longer cross the ocean with a high degree of surety, and very few Western games become top sellers in Japan .
medical
I thought something else should have been done at the time. But I'm not a medical doctor.
audience audiences point possible safe serious sony unclear window year
I think its safe to say that Sony is going for the broadest possible audience you can imagine, ... For the year 2000, PlayStation has a pretty big window of opportunity. It is unclear at this point if there is any serious competition.
catch change cut fire million price sell sony xbox
I think Sony will do a price cut in the fall. Now, if Xbox were to catch fire and look like it's going sell 5 or 6 million units, then Sony may change it's mind, but I don't think that's going to happen.
becoming bit decisions japan management might seems
Japan is probably becoming a bit more influential in the day-to-day management decisions at Nintendo of America. It seems that might have been going on for a little while.
few fuel money percent purely save simple simply using week
I save 15 to 20 percent fuel money every week purely and simply by using a few simple tips.
addressing aggressive approach enterprise establish fought hard taking treating
We are treating it like a big deal. We have fought hard to establish credibility in the enterprise so we're taking a very aggressive approach in addressing this.