Warren Spector

Warren Spector
Warren Spector is an American role-playing and video game designer. He is known for creating games which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, roleplaying, and adventure game genres...
NationalityAmerican
ProfessionGame Designer
Date of Birth2 October 1955
CountryUnited States of America
Warren Spector quotes about
The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made.
Used games allow more people, specifically younger people, to become game fans because of the lower price point.
Good stories are constructed, not found,
I'm sad but excited for the future.
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
Creating a really believable world is just insanely hard
We're not going to do a Facebook game aimed at 35-year old women about farming.
The only morality I'm interested in is the morality between your ears, between each player's ears, because that's the interesting thing to me.
We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
I would love to take 'Ultimata Underworld' and literally update the graphics.