Andrew Stanton
Andrew Stanton
Andrew Stantonis an American film director, screenwriter, producer, and voice actor based at Pixar Animation Studios. His film work includes writing and directing Pixar's A Bug's Life, Finding Nemo, and WALL-E, and the live-action film, Disney's John Carter. He also co-wrote all three Toy Story films and Monsters, Inc...
NationalityAmerican
ProfessionDirector
Date of Birth3 December 1965
CityRockport, MA
CountryUnited States of America
He was one of the major players (at Pixar), and we have yet to process what that will mean over time.
You end up using your own instincts. You end up having the guts to do what you should have done all along. After a while, we needed to give (the movie) back our voice. We went too far in listening to every single thing (Disney) told us to do.
There are so many times and places in history in our world that I just don't know anything about, and when I learn about them they're always fascinating.
Well, I have no problem with 3-D but I don't think it's necessarily a blanket requirement for every film.
A lot of studios talk about a 12-to-1 ratio -- they come in with 12 ideas and one of them makes it,
The big myth is that we want to make the best computer-animated movie in the world. And it's like, no. We want to make the best movie we can make.
It's like trying to turn an aircraft carrier around. It takes a long time for things to stop, so we took advantage of working very fast and redid a large part of the picture.
It'll look even better now for somebody at home than it ever did for anybody seeing it for the first time in the theater.
A strong theme is always running through a well-told story,
Well, executive producer can mean anything in the world of Hollywood, sadly. It can be a bought title in many instances.
That's what great art does - it inspires other artists to do great art, and that's what it should do.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
Art is messy, art is chaos - so you need a system.