Ian Bogost
Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
Ian Bogost quotes about
goal laundry
It's not even that finding laundry pleasurable or delightful should be our goal rather than finding television delightful. It's that both laundry and television can be delightful.
mean path laundry
Once you get yourself on that path where you're willing to find something delightful in laundry and in dishwashers, it means that you train yourself to be able to find it almost anywhere in almost anything.
lying insanity despair
We know exactly where the path to despair and insanity lies. It's in that sense that life is meaningless, there's nothing about today that's worth doing because it's just like yesterday and it's going to be just like tomorrow.
mean important done
Any phrase that suggests play is this domain that's the opposite of work, or the thing that you do when you're done working, should trouble us. Because it means that play is always relegated to the exhaust of life. It's the thing that you do after you do the important stuff, it's what you do on your own time.
thinking serious insight
I think this dichotomy or opposition between work and play, between leisure and serious stuff, is definitely a bad way of thinking about the useful insights that play provides.
done wasting-time really-deep
You can experience play at work, not because you're messing around or wasting time or something, but because you're looking really deeply and seriously at things and asking what is possible, what can be done with them, what new ideas might emerge?
clever over-you misery
Play isn't you being clever, or finding a trick, or finding a way of covering over your own misery, or persuading someone to do what you want. It's the process of working with the materials that you find and discovering what's possible with them.
world pleasure experimentation
Play is this process of operating the world, of manipulating things. It's related to experimentation, and it's related to pleasure, but not defined by it.
morning husband iphone
Today, all our wives and husbands have Blackberries or iPhones or Android devices or whatever-the progeny of those original 950 and 957 models that put data in our pockets. Now we all check their email (or Twitter, or Facebook, or Instagram, or) compulsively at the dinner table, or the traffic light. Now we all stow our devices on the nightstand before bed, and check them first thing in the morning. We all do. It's not abnormal, and it's not just for business. It's just what people do. Like smoking in 1965, it's just life.
moving thinking impact
Be contemporary. Have impact. Strive for it. Be of the world. Move it. Be bold, don’t hold back. Then the moment you think you’ve been bold, be bolder. We are all alive today, ever so briefly here now, not then, not ago, not in some dreamworld of a hypothetical future. Whatever you do, you must make it contemporary. Make it matter now. You must give us a new path to tread, even if it carries the footfalls of old soles. You must not be immune to the weird urgency of today.
diversity game gender industry problem racial split talked
For a long time, we've talked in the game industry about gender diversity as the one problem on the radar, but the racial split is worse.
art crazy kids
Forcing your spouse to stop doing that bad habit that drives you crazy, or making your kid be better at math or at art or at swimming, or making your parents or your in-laws not be annoying in the way that they're annoying, these are sometimes doomed goals.
thinking people our-relationship
The idea of thinking of our relationships with people as also being structured by limitations and constraints can be useful.
thinking dating people
Normally if you're dating, you're looking for compatibility, and then the moment that there's incompatibility, you're like, "Well, swipe left on that, let's just keep looking." In some ways I think the same lessons apply to people that apply to objects. It's just much easier to see that lesson in things because they're these fixed intangible lumps of stuff. People are not. They can change.