Shigeru Miyamoto
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Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
unique technology thinking
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is.
technology different kind
We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.
mario percent potential simply
I think Zelda 64 is utilizing about 90 percent of the N64 potential. When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
attitude moving games
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].
playing-games years people
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
fun player limits
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
unique thinking important
Nowadays I think it's really important that designers are really unique and individual.
reading appreciate cartoon
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
philosophy challenges trying
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
fun work play
I always try to create a new experiences that are fun to play.
kids fans comic
As a kid, I was a big comic fan and I liked foreign comics as well.
views saws different
I'd like to be known as the person who saw things from a different point of view to others.
fun new-experiences games
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
typical patterns
My days all follow much the same pattern. They are structured and typical.