Shigeru Miyamoto
![Shigeru Miyamoto](/assets/img/authors/shigeru-miyamoto.jpg)
Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
mario percent potential simply
I think Zelda 64 is utilizing about 90 percent of the N64 potential. When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
playing-games years people
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
fun work play
I always try to create a new experiences that are fun to play.
fun new-experiences games
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
typical patterns
My days all follow much the same pattern. They are structured and typical.
arcade create entertainment family games objective system ultimate until
We had been making arcade games up until that point, ... Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
arcade create entertainment family games objective system ultimate until
We had been making arcade games up until that point. Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
warrior thinking doors
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
new-experiences games people
The obvious objective of video games is to entertain people by surprising them with new experiences.
movie games people
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
I wanted to make something very unique, something very different.
I'm not saying that I'm going to retire from game development altogether.
definitely home
There's definitely space for uniqueness in a home console.