Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
unique technology thinking
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is.
technology different kind
We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.
mario percent potential simply
I think Zelda 64 is utilizing about 90 percent of the N64 potential. When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
attitude moving games
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].
order years games
I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.
playing-games years people
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
fun player limits
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
unique thinking important
Nowadays I think it's really important that designers are really unique and individual.
games mind want
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
reading appreciate cartoon
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
games want development
What I really want to do is be in the forefront of game development once again myself.
player garden people
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
philosophy challenges trying
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
eye two unusual-things
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!